![]() Install_ScummVM.shĭownloading and executing -> ScummVM_Installer.sh After arriving at the place on Tuesday morning, we only found a note from the scoundrels.Ĭode: Select all /media/fat/Scripts#. They left an enormous chaos and stole all of the hard-drives including our project data. Flap and Guido broke into our office at the beginning of the week. Still looking for a solution.Ī dreadful thing happened. I get a blank screen with Broken Sword 2.5 and Full Pipe. Any setting adjustments that I should be using would be greatly appreciated to get this working.Īs this is fanmade and freeware I don't think I'm breaking any rules by posting links if people want to check it out, they even provide download links on ScummVMs own website. Has anybody had any luck getting Broken Sword 2.5: The Return of the Templars (Fanmade game) running on MiSTer? As when I try and launch it I am just presented with a black screen and no obvious activity.įrom what I've seen it is supposed to work but as it's resolution is 800圆00 I feel like I'm missing something. Thanks for testing and please report back how this driver works.Ī quick compatibility question for people using this if I may. I have provided two versions of the driver, one with debugging output enabled and (smaller one) with debugging compiled out. Right now it only provides an output port, however, I can easily add an input port and thread when/if there is a use case for it. I have not seen it segfault yet in my testing. The new Driver is called "MIDIMeister" and replaces ttymidi. Like using a deprecated ALSA API call, having unused and unnecessary variables, using more threads than necessary, overly complicated sysex stuff, and I'm still not entirely sure what causes the segfaults. I found ttymidi to crash at different points depending on what game I was running.Īnyway, there are a number of issues that I found with the ttymidi code I was using. And thats the point where MrTTYMIDI segfaults when starting a game. Weird.ĮDIT: For the record: One has to set "MiSTer mt32pi (ttymidi) (ALSA)" in Options/Audio first, before Options/MIDI take into account. Something new on this: I used menu_unstable from today and am able to play MIDI files by using aplaymidi on an ssh console (while in menu or in ScummVM)!Īll tested games in ScummVM are still using internal sound - except Beneath a Steel Sky which starts und uses MT32 music together with MrTTYMIDI. Initially it will probably be one-directional when I release something. I'm actually going to do a completely new driver rather than invest any more time into ttymidi. Looks like the ttymidi driver is segfaulting. I'm just wondering why this isn't working with ScummVM. No audio via User I/O port, obviously, but things are working fine so far. Remark: If I ran MrTTYMIDI at MiSTer's console/ssh, I can use "aplaymidi -p 128:1 " and "see" the file playing in mt32-pi's display.
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